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Revealed: Why Mario isn't in Wii Fit



Had you described Wii Fit to us three years ago, we'd have gambled our entire gashapon collection on Mario, a man with a quite ridiculous number of pastimes, being on the front of the box. A title such as, ooh, we don't know, "Mario Workout" wouldn't have been out of the question. Not any more, though -- not in the age of the expanded audience. Nowadays, Mario doesn't have a divine right to appear in every vaguely sporty Nintendo game.

And we're glad about that. Not only do we totally dig Wii Fit's sleek, minimalistic look, but Mario is already in enough stuff, and even Mario's daddy, Shigeru Miyamoto, agrees with us (great minds and all that). As Shiggy explained to MTV's Stephen Totilo: "We wanted to create it so that people of all ages could look at it and feel it was for them. I think [including Mario] might have limited its ability." So including Mario might limit the appeal of something? How novel!

Gallery: Wii Fit

Nintendo team playing with Miis in Twilight Princess

During an interview with Shigeru Miyamoto, MTV's Stephen Totilo threw out a speculative question: Had Nintendo experimented with using Miis in Zelda: Twilight Princess? Miyamoto answered that, in fact, the developers at EAD had in fact been playing with that feature! After completing the game, the team started experimenting with putting Miis into the Twilight Princess engine, just for fun.

So, working at Nintendo is so awesome that programmers continue working on their games after they've shipped for recreational purposes. That is a shining endorsement if ever there was one.

The MTV Multiplayer site is set up so that it's impossible to link directly to the story; you'll have to scroll down or search for "Nintendo's Miyamoto On One-Handed 'Mario,' Miis In 'Zelda".

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