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Posts with tag treasureislandz

The world of Zack & Wiki


We're slightly disappointed by the levels in Zack & Wiki: Quest for Barbaros' Treasure. It's not that they don't look nice, but they're just incredibly cliched. You can see cute little representations up there on the world map: the Jungle Ruins, the Volcano Cave, the Ice Temple, and Barbaros' Castle.

Maybe the underwater level and the forced-scrolling motorcycle level are unlockable! Seriously, as much attention as this game is getting, we hope it's a little more creative than the levels make it seem. We're just going to assume that so much attention went into the puzzles that the level concepts kind of suffered.

Zack and Wiki's wacky puzzle technique

Capcom's adorable treasure-hunting adventure Zack and Wiki: Quest for Barbaros' Treasure uses the Wiimote in context-sensitive orientations and movements to solve puzzles. Different items use the Wiimote in different ways. The trick is that it doesn't seem to tell the player how the Wiimote is to be used in a particular situation.

In this example found on GAME Watch, players are asked to insert a crank handle into a mechanism and then operate the crank. How you get the thing in there is a matter of figuring out which side goes in and then manipulating the Wiimote in some way to make that happen. Rather than just telling us how to do it, GAME Watch gave readers the choice above for the proper method. We're guessing temporary swinging. This example seems simple enough, but we can see how not knowing how to use the Wiimote will amplify the difficulty of some puzzles.

We've also filled our gallery with new treasures from the game. Yarrr.

Gallery: Zack & Wiki: Quest for Barbaros' Treasure

Treasure Island Z gets a new name; try to give it a chance anyway

Capcom has announced the official name for their fun-looking pirate adventure, formerly known as Project Treasure Island Z. It's still got "Treasure" in it, so it's still vaguely pirate-esque, but we just aren't sure. The new name is Zack & Wiki: Quest for Barbaros' Treasure.

As if the bright, colorful graphics didn't do the job, the title drives home the point: this is a game for children. We hope you don't dismiss it based on the name alone, since it's gotten positive impressions.

[Via press release]

Joystiq gets their hands on two upcoming Capcom titles


Joystiq got their hands on two of Capcom's biggest upcoming titles at the Capcom Gamer's Day and their impressions are generally a mixed bag. They find faults in both titles, but really only praise Treasure Island Z. Personally, we're probably more invested in the upcoming Umbrella Chronicles, what with us being Resident Evil nuts and all, but after reading more about Project Island Z, we're finding the game's incredible amount of gesture-based controls to be intriguing.

Head past the post break below for the two trailers from Gamer's Day, then hit the Joystiq links for each of the hands-on pieces.

Read - Joystiq hands-on: Project Treasure Island Z
Read - Joystiq hands-on: Resident Evil: The Umbrella Chronicles

Continue reading Joystiq gets their hands on two upcoming Capcom titles

New screens from Treasure Island Z and Devil Kings 2


Famitsu
got their hands on some great screens from two upcoming Capcom games: the colorful pirate adventure Treasure Island Z and the upgraded Playstation 2 port Devil Kings 2. We have good news and ... miscellaneous news for both.

First, the good news: Devil Kings 2 looks like a hybrid of Dynasty Warriors and Devil May Cry, with cool characters and over-the-top stylish moves. Treasure Island Z's screens show off the interface, which involves-- could it be?-- a hand-shaped cursor interacting with objects on screen! Pointing and clicking, as it were!

Now for the other news: for some reason, one of the playable characters in Devil Kings 2 looks like a samurai version of Ultraman, and we haven't decided how we feel about that. And in Treasure Island Z, the character has some kind of stylized Wiimote item in-game. That's kind of a cheap way to be immersive, isn't it? Check after the break for a couple of screens from each game.

Continue reading New screens from Treasure Island Z and Devil Kings 2

Avast! More Treasure Island Z scans spotted

A NeoGAFfer and frequent Wii Fanboy tipster named creamsugar posted these new, higher-quality scans of Capcom's Treasure Island Z, and later in the thread Xboxyde's Blimblim cleaned up the images, which we have provided for you. After a careful inspection, we must say, that if we were excited about the game yesterday, today we are in full hype hype hype mode! We're ready to start freaking out about this game without really knowing anything about it!

The graphics look so great (and we aren't going to assume that it's because of Blimblim's filter)-- finally, next-generation cel shading is here! And the art style and general piracy motif reminds us of one of the best Capcom games ever, the Mega Man Legends spinoff The Misadventures of Tron Bonne. Please, Capcom, let it be like Tron Bonne.

Click the post break to see the scans, and then click those to see them in their original resolution.

Continue reading Avast! More Treasure Island Z scans spotted

Treasure Island Z: new pirate adventure from Capcom

This week's Famitsu unearths a new game that appears to be basically like treasure: a new Wii adventure game from Capcom, called Treasure Island Z, that is about pirates. Players use the Wiimote to solve riddles and puzzles as they search for riches and improve their standing among pirates. The scan reveals a cartoony graphic style and what look like animated cutscenes.

This thing is like a nexus of good news. We don't know how anything could actually turn out as cool as the sum of these parts (pirate adventure games have a lot to live up to, as do Capcom adventure games) but we're hoping that Capcom and director Eiichirou Sasaki (who previously worked on the Resident Evil Outbreak games) are up to the task. Check out the scan after the plank break!

Continue reading Treasure Island Z: new pirate adventure from Capcom

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