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Turbografx-16 primer: required reading for Wii Fanboy fanboys


Of the systems whose games are currently available on the Virtual Console, the Turbografx-16 is the most obscure. It didn't seem that obscure to us, since we had one and played it frequently, but we recognize that most people went with the Genesis or SNES in the 16-bit console wars. That's fine, we guess.

Now that the Virtual Console is making the games easily and cheaply available, you have an obligation to buy at least one and see what you've been missing. Okay, actually you don't, but we'd at least like you to read this article about the system so we can feel like we did something good for TG16 fandom today, even though it was retro historian extraordinaire Racketboy who did all the work. Then, if you happen to go download Alien Crush, that would be cool too.

Do you know the difference between the TurboBooster and the TurboBooster Plus? Can you put the system cards in chronological order? Read all about it and learn what it was like to be a Turbo fan in the '90s. It was pretty confusing, in terms of hardware.

Virtually Overlooked: J.J. & Jeff

Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

Hudson's J.J. & Jeff isn't particularly obscure. But it happens to be one of our favorite Turbografx-16 games, and we really like talking about it. If Hudson really plans to release every US Turbografx-16 game, then we have to hurry up and get our longform rambles out while we can! Plus, apparently some people don't like this game, and, while they're entitled to their crazy, wrong opinions, we feel like it deserves defending.


Continue reading Virtually Overlooked: J.J. & Jeff

Hudson Entertainment president talks about TG16 and Virtual Console

As you may have guessed, we're big Turbografx-16 fans here, so Brandon Sheffield's interview with Hudson USA president John Greiner, who was with the company through that system's lifetime, was an especially good read for us. The interview is long and detailed, and covers a lot of Hudson's lesser-known franchises like Tengai Makyou, as well as the fantastic Kato-chan and Ken-chan, which we got as JJ & Jeff. It also talks about how Hudson got into the Virtual Console biz.

Here's the quote of the freaking millennium for us: "We're looking at...you know, eventually all Turbo Grafx games will be on the Virtual Console, because they're going to be emulations." Oh, no, wait, that's awesome, but here's the quote of the millennium: "We're going to work on the Turbo Grafx titles, but there were 600 some-odd PC Engine titles, and there were only 150 or so Turbo Grafx titles, so I think that if people tell us they want these games, absolutely."
We cannot control our dancing. It is difficult to type at the moment.

Hudson celebrates the 20th anniversary of the PC Engine

2007 is the twentieth anniversary of the PC Engine (the Japanese Turbografx-16) and Hudson, who co-created the console with NEC, is honoring the little console and its little HuCards in two ways this year:
  1. By releasing lots of awesome games on the Virtual Console, and
  2. By featuring a multipart PC Engine retrospective on their home page
We're so happy to see the Wii bringing the PC Engine back into the limelight. It brought us a lot of games that deserve a second look, and deserve to be played by a new audience. Please, tip your hat to NEC and Hudson's masterpiece. Go check out the first part of the article, and then check out some Turbo games on the VC if you haven't already!

Virtually Overlooked: Ninja Spirit



Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

This is the second time we've ended up following a theme from week to week in these features-- in this case, we wanted to talk about Ninja Spirit for the Turbografx-16, and didn't remember until we started researching that, like last week's Photograph Boy, Ninja Spirit was developed by IREM.

The best way to describe Ninja Spirit for people familiar with Virtual Console games is "The Legend of Kage, but good." And we say that as fans of Kage.

Continue reading Virtually Overlooked: Ninja Spirit

For the authentic Virtual Console experience: old Sears catalogs

Now for a reminder of what gaming looked like when the Virtual Console was a collection of actual consoles: these scans of old Sears Roebuck catalogs almost have us printing them out, circling the TurboDuo, and sending the page to our parents just in case they still need any Christmas shopping ideas for Christmas 1992.

These catalogs looked cheesy to us back then too, but there's really a magic about them that is lost in game retail materials these days. Maybe it's just because the early 16-bit "system wars" were one of the most amazing periods in gaming history. Which side did you take in Genesis vs. Turbografx-16?

[Via NeoGAF]

$3.8 billion by 2011 in game downloads for consoles

Next Generation reports that the ABI Research firm believes, via conducted study, that game downloads will grow to $3.8 billion on consoles by 2011. The piece cites that while Xbox Live already has content available via download through Marketplace, it's the PS3 and Nintendo that will come out on top in the online battle for your hard-earned simolians. The firm seems to believe that this is largely due to Nintendo and Sony's free multiplayer gaming, which would leave the user with extra cash to drop on premium content via each respective service.

With the recent inclusion of Sega and TG games for the Revolution's Virtual Console, there'll be a lot of premium content available for download. While this study fails to mention how these numbers were reached, Nintendo will undoubtedly have a much more robust service to offer than its competitors.

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