The biggest selling point of the Wii has to be the fact that it's incredibly fun to play. Thinking about that, we then pondered the people in our own life we've turned on to the console thanks to a play session of Wii Sports or WarioWare: Smooth Moves.
Who have you turned on to the Wii in your life? And, what game was it that converted them from a casual onlooker into rabid Wii fan, combing over weekly sales in the newspaper and calling up various retail outlets to track down a console of their own? Who have you showed the wonder of the Wii off to and how quick did they want one of their own?
Why do we love the Wii with friends? Because we want all to share the splendor and majesty that comes from playing the best home gaming console around. So that's why we set out to bring you a nice, easy package of great multiplayer games for the Wii.
Both online and local multiplayer is covered, as well as games that have released and those that are still in production. We hope you find this useful in your own life, in some small way, or at least a good place to link a friend who has no idea what they're getting into with the Wii. So read on and see what we have in store, then come back here and tell us what multiplayer experiences you enjoy most on the Wii!
Everyone has an opinion about what makes a good game. You've got one, we've got one (or several, as there are several of us here), and the reviewers, they all have their own preferences, too. Sometimes, however, those opinions all just seem to coincide, and then we know a game is truly something special.
As part of our celebration of the first year of the Wii, we thought we would do a comparison of the best-reviewed games released for the system alongside our picks for the top games. Sometimes they overlap, but we slipped in a few extras that we feel just might be worth your time.
Theresa Murphy's intentions were well-meaning when she planned out this costume, dressing up as Kat, half of the WarioWare series' ninja-sister duo. There must have been some misstep during the creation process, however, some supernatural treachery, that produced this absolutely creepy paper mache head. Our best guess is that a dying killer snuck into Theresa's house and performed a voodoo ritual to imbue the mask with his evil soul, all while she was distracted by a Geico TV commercial.
Gone are our memories of Kat as a cute minigame ninja. In their place, we see a black and white scene of Kat pulling herself out of a well, her fingertips crusted with blackened blood and her skin sallow. She tramps toward us, and the only thing we can hear is the smack of her wet, sock-covered feet on hard ground. Our eyes are wide with horror, screaming, but we cannot move.
Posted Aug 31st 2007 3:40PM by JC Fletcher Filed under: News
While the main arena of the new WarioWare stage may look like the standard floating-platforms-over-a-flat-space template found in pretty much everynewBrawlstage, it has its own special quirks. The whole stage transforms into WarioWare microgames during play!
In his post about the new stage, Masahiro Sakurai promises "rewards" for those who successfully complete the objective of each microgame. In the context of Smash Bros., we imagine that either to be a free item or damage for your opponents.
The people who turn items off are going to hate this stage.
Some games -- like Wario Ware: Smooth Moves, and parts of Big Brain Academy -- require a Wii remote-pass for multiplayer, instead of giving people the chance to simply use their own. While this can be a benefit (for example, it allows for some huge Wario Ware bouts), with only a few people, we tend to find it annoying. How about you?
Posted Jul 2nd 2007 12:05PM by Eric Caoili Filed under: News
This item has been going in and out stock all morning, so it will require a bit of patience and providence to take advantage of this one-day deal at Amazon. If you don't mind spending the rest of your day watching the product page, however, WarioWare: Smooth Moves could be yours for only $25 (s/h included), half of its regular price! Just think of it as another minigame -- every click on your browser's reload button is another opportunity for you to win! Bwahahaha!
We've concluded our giveaway and the lucky person getting this awesome game has been chosen. Are you ready to read who won our little giveaway? Reader deaftly will be receiving a free copy of WarioWare for the Wii, so be sure to keep an eye on your email, deaftly. If you don't get back to us, we'll have to just give it to someone else. We know you wouldn't want that happening!
Thanks to everyone who participated and be sure to stop here next week for another chance at getting a game from Wii Fanboy.
Our WarioWare Smooth Movesgiveaway ends tonight, so we just wanted to remind you that you need to head over here and comment to be entered. It's just that simple! And, who doesn't want a free game? So, be sure to get over there and comment or else you will be hating yourself for the rest of your life.
Just in case you haven't noticed, we'd like you to know that we're giving away a free copy of WarioWare Smooth Moves for the Wii. What do you have to do to enter for a chance at receiving this game? Nothing more than commenting on this (the one that is linked) post, sitting back and waiting for the chosen comment. Hopefully, it'll be you!
That's right folks, we're set to hand one lucky reader a free copy of WarioWare Smooth Moves for the Wii. The winner will get their hands on a copy of one of the best games on the Wii right now. What do you need to do to enter for a chance at getting this most excellent game? Simply comment in this post and you're entered!
We'll be leaving entries open until 11:59pm EDT Friday night. Once the clock strikes 12:00am the next day, the sweepstakes will be over and we'll go about our business of contacting the winner. Once the winner is selected and accepts their prize, we'll make a post declaring said winner and closing the giveaway.
Reader Matthew, who attends George Washington University, sent us this video of him rocking the Wii on a pair of projector screens. In getting some time in with WarioWare Smooth Moves, we find ourselves incredibly jealous of the fun these fine chaps are having. Of course, we'll be the ones laughing when they get the bill for this semester.
Frantic sets of microgames have been the standard of every entry in the WarioWare series, forcing gamers to assess and complete outlandish objectives at a frightening pace. While each title has its own "gimmick" with its microgames (e.g. Twisted!'s motion sensor), WarioWare Touched! and WarioWare: Smooth Moves have the responsibility of proving the newly-launched systems they debuted on. Working with these quick bursts of gameplay, these two games promote how the features of the DS and Wii can be taken advantage of, providing hundreds of examples in an enjoyable, playable format.
The New Gamer has an editorial on the steps Smooth Moves takes to successfully advertise the Wii remote's capabilities. Each five-second game manages to quickly retrain us on how we're interacting with the controller and what's on our screens, using condensed levels of popular games, memorable stances, and familiar situations for these brief vignettes. Because of these design decisions, adapting to the 100+ microgames ends up being more fun than intimidating, vindicating the Wii remote with each satisfying bite of gameplay.
Looks like PSP users are so keen to get in on the excitement that is Wii that they'll even put up with a six second lag, just to get in on the action. You can't buy desperation publicity like that.
No, we kid. While we do like to poke fun at everyone who isn't us, this is actually pretty interesting. Owner of what is apparently a PSPwii combo, obiwan222222 (the extra pair of twenty-twos is what makes it original) essentially set up his PSP as a monitor to continue the quest to meldeverything with the Wii. Next up? The toaster!
Check out the video on PSP Fanboy to see this one in action. We would have liked to have seen him try to actually play the Wario Wario he was spinning in the video, if nothing else. Lag would translate to a very short playtime experience there ... or a very challenging one.
We've had enough time now with the Wii to discover some real gems (how many hours have you put into just Wii Sports so far?) ... but like any system, there are also a few duds, particularly within the launch window. If you're looking to expand your collection, or if you're one of the Wii-less trying to figure out how to budget when your day comes, we're here to help you find the best and the worst of the Wii so far.