Wii peripherals have proven a profitable business for Nintendo, and a new member, the WiiSpeak microphone, will join this rapidly growing family later this month. In our experience, these accessories mostly enhance the games they support, and that's great and all, but it has been a while since we actually perched on our Balance Boards, or waved our Wii Wheel about to Mario Kart Wii, or Zappered zombies. When was the last time you played a Wii title with something other than a naked Wiimote and Nunchuk, and what was the game?
Posts with tag wii-motionplus
Wii Warm Up: Peripheral issues
Wii peripherals have proven a profitable business for Nintendo, and a new member, the WiiSpeak microphone, will join this rapidly growing family later this month. In our experience, these accessories mostly enhance the games they support, and that's great and all, but it has been a while since we actually perched on our Balance Boards, or waved our Wii Wheel about to Mario Kart Wii, or Zappered zombies. When was the last time you played a Wii title with something other than a naked Wiimote and Nunchuk, and what was the game?
Born for Wii: Discs of Tron
The year is 1982, and your mind has just been blown straight out of the back of your head into an alternate reality of endless imagination and gripping fantasy. Why? Because you just saw Tron. The iconic Disney film, which was one of the first movies in history to use computer graphics, cemented itself in the public conscience as an integral part of 80s pop culture. A handful of legendary scenes are still instantly evoked when Tron is mentioned, such as the lightcycle sequence -- and many of them have found their way into a real videogame over the years.One of those games was Discs of Tron, released in arcades a whopping 25 years ago. Inspired by a few minutes of the film, the game pits you against an adversary in a small arena on floating platforms, charged with "derezzing" your opponents before you bite the digital dust yourself. Unfortunately, you can't kick quite as much ass as Tron himself, but the game did an admirable job (especially by 1983 standards) of taking a single concept and making it fun. And even though the original really shows its age now and wouldn't stand up against the competition in 2008, just think of it this way: how could a murder disc simulator not be Born for Wii?
Suda considering MotionPlus, online play for No More Heroes: Desperate Struggle

"Give us MotionPlus!"
That seemed to be the most popular response when we asked you what changes you'd make to No More Heroes: Desperate Struggle. Luckily for us, Goichi Suda seems to agree (does he read Wii Fanboy reader comments? If so, hai, Suda!). Speaking to IGN (hit the break for the full video interview), the maverick developer discussed how he'd like to utilise Wii MotionPlus in the No More Heroes follow-up, despite not having touched the add-on yet. 1:1 beam katana action? Um, yes please.
He's also "very interested" in online play, though sounded slightly less committed to the idea when he discussed it with CVG, describing it as "still up in [the] air." We'd probably take MotionPlus over some online mode, though if Suda feels like adding both to Travis' next outing, we suppose we can accept that as well.
Continue reading Suda considering MotionPlus, online play for No More Heroes: Desperate Struggle
Born for Wii: Cosmic Smash
When you read "Cosmic Smash", does your mind instantly wander to brutal, over-the-top space battles full of massive explosions, flaming spaceships and blazing arcs of deadly plasma? Okay, so maybe that's just me -- but when I first heard of the name Cosmic Smash, the real thing wasn't exactly what I had pictured. Fortunately for my overly-active imagination, the actual game is almost as awesome as its name implies.Cosmic Smash was originally released in Japanese arcades in 2001, and Sega soon followed up with a Japan-only Dreamcast release later that year. But what is Cosmic Smash? A futuristic, electronica-infused amalgamation of racquetball and Breakout. With a visual style that will instantly feel at home to anyone who's played Rez, Cosmic Smash keeps things simple with pristine environments and a pseudo-wireframe character. Cosmic Smash is like Wii Sports Tennis on steroids and LSD, and anything that meets that description is Born for Wii.
de Blob dev not down with MotionPlus
Nick Hager, producer on de Blob, isn't too jazzed at the idea of MotionPlus. It's not that he doesn't like the tech, he just has a problem seeing the majority of people that enjoy Wii on a regular basis want to play with the new peripheral."While it's definitely intellectually stimulating from a development perspective to play with those ideas - and I think it does appeal to a set of gamers out there - I think the majority of people that play on the Wii want something very simple that they can just immediately get their heads around," Hagger said. Does he mean the casual crowd that bought Wii Fit and played it once? Is he talking about the people that nabbed the system only for Wii Sports?
Is 1:1 movement really that much of a leap for the casual crowd that are looking for a simple experience? We'd think not, because it's basically the same deal: moving the Wiimote to afftect things in-game. That's what got most into the console in the first place, so if the tech works a bit better, how is it deterring the extremely casual crowd away from the system?
[Via Joystiq]
Born for Wii: Punch-Out!!
Sometimes you just have a bad day. It happens to the best of us; even video game bloggers are not infallible. And after a rage-inducing, hair-pulling bad day, you can go home, curl up in a ball and listen to The Wallflowers in surrender, or vent some of that anger. By punching people.But hold up there, tiger. You can't punch real people. That's, like, illegal. Enter the Wii: the best simulation for punching people outside of the real thing. Unfortunately, Wii Sports Boxing does not offer the realistic experience of mashing in someone's face Stallone style. Worse, no other boxing game since the Wii's release has really delivered a solid boxing experience. That could change in the near future with Facebreaker K.O. Party, forcing me to eat my words like a knuckle sandwich from Rocky Marciano. But if its Xbox/PS3 counterpart is any indication, there's not much chance of that. The same goes for Don King Prizefighter. This shaky reliability just won't do. We need Punch-Out!!
The Conduit gets MotionPlussed
Wii Sports Resort might not be the only title to showcase the Wii MotionPlus when the dinky add-on launches next spring. GameSpot went hands-on with The Conduit at PAX 2008, and revealed that the shooter will feature MotionPlus support. The Conduit is currently set for a March launch, so has this new information also inadvertently dated Wii Sports Resort and the MotionPlus?
Whether it has or not, MotionPlus for The Conduit is Pretty Big News -- so much so, that we're afraid it may overshadow some of the other eye-catching details in GameSpot's report. These include:
- In the final game, High Voltage hopes to have a completely customizable head-up display, in which any HUD element can be dragged and dropped to different parts of the screen.
- There will be nine missions in total, with the singleplayer campaign lasting "about ten hours."
- Cut scenes won't be used; rather, the story will be developed through news or radio broadcasts, much like the Half Life series.
- Some projectiles can be guided using the cursor, which sounds a lot like the Nikita launcher in Metal Gear Solid, automatically making it ZOMGAWESOME.
[Via Go Nintendo]
GC 2008: EA looking to start up tennis franchise on Wii
For those of you who're fans of tennis, rejoice. EA is poised to present their own tennis title. And, as if that wasn't enough, it will take advantage of Nintendo's new MotionPlus peripheral, joining Ubisoft in proclaiming it's totally awesome. EA also mentions that this will be the first tennis game to include the All England Lawn Tennis Club, which is where Wimbledon is played.
So, how many of you are looking forward to seeing this one? A tennis game that takes advantage of MotionPlus? We're excited!
[Via Joystiq]
So, how many of you are looking forward to seeing this one? A tennis game that takes advantage of MotionPlus? We're excited!
[Via Joystiq]
Ubisoft totally hearts MotionPlus
Nintendo kept the Wii MotionPlus a secret from everybody for as long as possible, a move that resulted in grumbling from certain third-party developers.That hasn't diminshed enthusiasm for the tiny add-on, however. During an interview with Gamasutra, Ubisoft Montreal CEO Yannis Mallat couldn't praise the MotionPlus enough (even though he admitted having some doubts at first), enthusing about how the peripheral would make gaming feel "seamless," and arguing that it could only lead to a more immersive experience. "It's one thing to have your brain interpolating what you're doing," gushed Mallat, "[but ] it's another thing to not need that interpolation work."
Elsewhere in the interview, Mallat expressed his view that Shaun White Snowboarding was a "must-try" and described developing Dogz as "psychologically very exciting." Hmm.
LucasArts mad about MotionPlus?
Despite it being arguably the best thing to come from Nintendo's E3 line-up, everyone isn't happy about MotionPlus. At the top of the list of disgruntled folk is none other than LucasArts. Why? Well, according to a blurb from the latest issue of Game Informer, which was transcribed by a GAFfer (the one with the Arkham Asylum reveal), third parties weren't privy to the info before Nintendo's press conference (if they read us, they would have learned about it a day beforehand). That's old hat to us all, though.
The problem is that LucasArts specifically took the time to craft The Clone Wars: Lightsaber Duels specifically for the Wii. See, everyone wants a 1:1 lightsaber game and it would've been a fantastic way to market the game. We guess that ship has sailed ...
[Via CVG]
The problem is that LucasArts specifically took the time to craft The Clone Wars: Lightsaber Duels specifically for the Wii. See, everyone wants a 1:1 lightsaber game and it would've been a fantastic way to market the game. We guess that ship has sailed ...
[Via CVG]
MotionPlus maker: Relationship with Nintendo 'not exclusive'
The boffins at InvenSense who developed the MotionPlus accessory have insisted that their relationship with Nintendo is "not an exclusive one," and haven't ruled out the possibility of the MotionPlus technology seeing other companies on the side. The cads!
There's certainly not a lack of interest, with company head Joe Virginia telling Eurogamer "I can't get into details about other folks that are interested in this technology, but as you might imagine of course there is more interest out there." Whether Sony or Microsoft will pounce at this opportunity remains to be seen. The whole internet decided that Microsoft would reveal a motion-sensing controller at E3, only for the Redmond firm to unveil a big, fat nothing.
On a more positive note, Virginia talked up the possibilities of MotionPlus, discussing adding spin to tennis shots, curve to a bowling ball, ultra-precise golf swings, and sword motions with forward thrusts. You already knew all that was possible, but reading it this morning made us excited for MotionPlus all over again.
Wii Warm Up: What's 'very affordable' for you?

MotionPlus to be 'very affordable,' Wii add-ons curtailed for now
The Wii has long been heralded as the cheapest console out there, but that claim soon weakens if you want to own every add-on that is available for the platform. Nintendo seems to recognize that Wii ownership is getting increasingly pricey, and now company bossman Satoru Iwata has said: no more add-ons!
Okay, so he didn't quite make that promise. But Iwata has told the Wall Street Journal that "most of the ideas for accessories that we had initially come up with are out now." If you can hear sighing, that'll be our wallets, though don't get comfy right away: Iwata has warned that Nintendo might think up more, presumably once the company's bank balance has dipped below the danger level of one trillion-gazillion* dollars.
Iwata also confirmed that Nintendo would try and make the Wii MotionPlus "very affordable," an attainable goal considering that the add-on is apparently cheap to make. There will also be games that can only be played with a MotionPlus plugged in -- beginning, we'd assume, with Wii Sports Resort.
* Possibly not a real number.
[Via Edge; thanks, supa_s!]
Top 5: Activities that Need Waggle
Hardcore gamers sure do hate tacked-on waggle. Indeed, no one likes to flail their arms around like they're trying to signal aircraft when a simple button press will do. And the guys on the other sides seem to be under the impression that the Wii is nothing but a PS2 that replaces thumb pressing with wrist flicking. So when a new title or an iteration of an existing franchise gets announced for the Wii, the non-believers tend to thumb their snooty noses and prattle amongst themselves with ingenious statements like "Dead Rising on the Wii? More like Waggle Rising. YEAH! HIGH FIVE, BRAH!" All right, maybe they're not quite as neanderthalic, but the sentiment remains: the use of waggle is often met with skepticism from the core.
To ignore the importance of waggle would be to forget what makes the Wii so awesome. Sure, some games have no real need for motion-based controls, but let us not forget the joy and immersion experienced by the non-gamer who first picked up a Wiimote and found themselves instantly engaged in a lively tennis match. To downplay motion controls would be to forget what made the Wii so successful in the first place. Without it, the Wii would be just a beefed-up GameCube. (THERE, I said it!) Just for a moment, let us forget about why Super Mario RPG has yet to be released on the North American Virtual Console and go back to the flood of imagination we felt when the Wiimote was first unveiled. Here are the activities we wish were made into games on the Wii.
MadWorld interview reveals more on multiplayer, MotionPlus, Man Darts
Siliconera has snagged a short interview with Sega Associate Producer Christopher Kaminski about Platinum Games' forthcoming MadWorld. Topics covered include whether or not the gorefest will support the Wii MotionPlus (it won't, sadly), more of the backstory, and whether the title will accomodate multiple players (Kaminski gave a "no comment" to this one, which keeps our hopes for a MadWorld multiplayer mode alive).
There was also some discussion about "Man Darts," another of MadWorld's ridiculously over-the-top finishing moves -- one that involves whacking dudes with a baseball bat, brutally slamming them into a giant dartboard. Judging by the above screenshot, points can be scored, making this sort of a game within a game. Siliconera's Spencer Yip wondered if this could be played as a party game. "I'm going to go with no comment with that one," replied Kaminski.
Probably the wisest response, but it looks a lot more fun than Game Party.



















