So The Conduitlooks and soundsextraexplositastic, but how will it play? Answer: probably really nicely. First-person shooter controls are something the Wii has excelled at -- both Metroid Prime 3: Corruption and Medal of Honor: Heroes 2 boast buttery-smooth gameplay, and The Conduit looks no different.
This video, narrated by lead game designer Rob Nicholls, talks us through everything we'll be able to meddle with in the game's control settings. Tweakable stuff includes turning speed, running speed, cursor sensitivity, the ability to turn while your cursor is off-screen, and the auto-center settings. The best bit of all, though? Adjusting your dead zone as you play. Very nifty.
For those of you who've been tracking Quantum of Solace over at The Stiq, you know that most of the worthwhile things to discuss about the game have come from the Xbox 360 and PS3 versions. Well, it would appear that Activision isn't leaving Wii owners out to dry, as some cool features are being utilized in the Wii version of the title.
For one, there will be multiple control schemes. Gamers can use the tried-and-true Wiimote and Nunchuk setup, or they can bust out their Zapper and play with that. On top of that, Activision has also confirmed the game will feature online multiplayer, as well as 4-player split-screen local multiplayer, which is exclusive to the Wii installment.
Activision is also hard at work to make sure the game is no graphical slouch. Seeing as how the engine behind the game is the same used in Call of Duty 4, we're sure Quantum of Solace will have some lovely visuals.
While we're still waiting for that leopard skin Wiimote wrist strap of our dreams, Nintendo will shortly release green, blue, pink, and white straps in Japan. Other than helping to distinguish Wiimotes between multiplayer sessions, we can't really think of a compelling need for these non-threatening, pastel accessories, but perhaps they're a sign that matching controllers are on the way? That's probably a long shot, but it would be nice.
For those of you with an interest in importing, these are scheduled to appear next month for ¥300 ($2.80) each, or you can snag the four-pack above for ¥1,000 ($9.25). For those of you who are too cheap for even that, you can make your own for nada.
Nintendo kept the Wii MotionPlus a secret from everybody for as long as possible, a move that resulted in grumbling from certain third-party developers.
That hasn't diminshed enthusiasm for the tiny add-on, however. During an interview with Gamasutra, Ubisoft Montreal CEO Yannis Mallat couldn't praise the MotionPlus enough (even though he admitted having some doubts at first), enthusing about how the peripheral would make gaming feel "seamless," and arguing that it could only lead to a more immersive experience. "It's one thing to have your brain interpolating what you're doing," gushed Mallat, "[but ] it's another thing to not need that interpolation work."
Elsewhere in the interview, Mallat expressed his view that Shaun White Snowboarding was a "must-try" and described developing Dogzas "psychologically very exciting." Hmm.
Despite it being arguably the best thing to come from Nintendo's E3 line-up, everyone isn't happy about MotionPlus. At the top of the list of disgruntled folk is none other than LucasArts. Why? Well, according to a blurb from the latest issue of Game Informer, which was transcribed by a GAFfer (the one with the Arkham Asylum reveal), third parties weren't privy to the info before Nintendo's press conference (if they read us, they would have learned about it a day beforehand). That's old hat to us all, though.
The problem is that LucasArts specifically took the time to craft The Clone Wars: Lightsaber Duels specifically for the Wii. See, everyone wants a 1:1 lightsaber game and it would've been a fantastic way to market the game. We guess that ship has sailed ...
Gallery: Star Wars: The Clone Wars -- Lightsaber Duels
According to the latest issue of Nintendo Power, Dead Rising: Chop 'Til You Drop might not be the slouch many are making it out to be. The magazine mentions that there could be up to 100 zombies onscreen at once. Aside from that, improvements include:
Combat controls will mimic Resident Evil 4.
Selectable difficulty level.
Improved save system.
Larger text!
Overtime mode now part of the main game.
Sounds like Dead Rising: Chop 'Til You Drop will be an option-rich good time. How many of you are looking forward to it?
Iwata's interview yesterday definitely sparked some debate within our little community here, but it would seem a lot of you didn't exactly chime in with your own thoughts on 'very affordable.' So, what price point would you like to see Wii MotionPlus set at? Is $20 a sweet spot? Would you mind paying as much as $30? Weigh in!
Ever since Wii MotionPlus was revealed, we've all been hopeful about what it can do for games. Sure, it's been revealed to be utilized in Red Steel 2 and is already used pretty effectively in Wii Sports Resort, but what about other things? Well, above, you can see the tech's co-developer, AiLive, demonstrate it through a "laser sword" game. Looks pretty sweet, if we may say so.
During a Forbes piece that takes a look at the future of gaming, Nintendo president Satoru Iwata revealed that Nintendo is already working on their next console. The likelihood that we could actually see or be told anything concrete about it is nonexistent, however. Nintendo's current console is both selling far too well and, we imagine, development of their newest console is in the earliest stages, considering the Wii hasn't been on store shelves for two years yet.
"We are always preparing for the next hardware," Iwata said. "We are under development. ... But the hardware is a kind of box that consumers reluctantly buy in order to play our games." Well, we wouldn't say reluctantly, because most people seem to be more than happy to pick up a Wii.
In terms of future specs, Iwata commented that every new piece of hardware "needs some revolutionary features." He also added that "This time around, it happened to be we had a revolutionary user interface. Will it be the same for the next generation? I really can't tell." Considering what the company did with the Wii, we're totally expecting bigger and better things from Nintendo.
President Iwata also went on to comment about how hard it is for them to innovate beyond what they've done this generation. "It's natural for the current customer to expect Nintendo is going to once again do something different. If the people are expecting so many different things from Nintendo, it's going to be difficult for us to go beyond that expectation again."
Sometimes, it really sucks to be the little guy (especially if the big guy you're up against is Nintendo). Take Forbis Technologies, for example, who came out with the Weemote (and trademarked the name in 2000) long before the Wii even launched.
Nintendo never officially refers to the Wii's controller as a Wiimote, and always calls it by the full name Wii Remote. Retailer and blog outlets such as ourselves are the cause of the problem, however, as we constantly use the unofficial nickname. Ever since the term "Wiimote" caught on, though, the Weemote's sales have "fallen considerably."
No, you didn't misread the title of this post; it's not another edition of Born for Wii for today. Yet, the title is still a bit misleading, as we really should have said that the Dark Room Sex Game is "Porn for Wii Remote."
Created for the Nordic Game Jam at the IT University at Copenhagen (which had a theme of "taboo" this year), players can either use Wiimotes or a keyboard to play this PC title. Even though it's a "sex" game, there are no visuals in Dark Room (only audio). The objective is to find a "mutual rhythm" with your partner, and then gradually speed up until -- well, we probably don't need to spell out the rest. Four players can also take part simultaneously in Orgy Mode, during which you "swap partners randomly and compete to reach orgasm the fastest."
Part of the inspiration behind Dark Room, apparently, was the phallic shape (and rumble) of the Wiimote. The team behind it hoped to make players feel embarrassed but satisfied, and believes that the use of imagination in the game is more erotic than using raunchy graphics. We're not so sure, though, that some hormone-driven teenagers would agree.
Note: The audio (and audio only) in the video above is NSFW. Also, the reaction of the person watching Dark Room Sex Game is absolutely hilarious.
We mucky commoners have known about the Wii MotionPlus add-on for just over a week now, but don't go thinking it's any different for third-party developers. At E3, Game Informer approached several third-parties about the peripheral, and were repeatedly told that the accessory was news to them -- as they understood it, Nintendo simply hadn't told anybody about the MotionPlus, prior to it being revealed last Monday.
In other words, we can safely not expect a flood of third-party releases supporting the peripheral. On top of that, the developers doubt they'll be able to implement Wii MotionPlus into upcoming projects, such was the secrecy that surrounded the project. Not clever, Nintendo.
Are you desperate for some extra length? Do you yearn for that extra inch that could give you the edge over others? Do you want increased size right now?
Well, good news: you don't have to wait for Wii MotionPlus's Spring 2009 launch for a chance to elongate your Wii Remote. The makers (it's not specified who) of this new wireless Nunchuk are happy for you to get adding to Nintendo's wand right now. Available from today at China-based outlet Divineo, this 'chuk comes with a tiny wireless receiver that plugs into the bottom of your Wiimote -- very much like the Nyko Kama model which we reviewed earlier this year.
At $24.95, this is ten bucks cheaper than Nyko's effort, or you could buy five for $21 apiece and, um, give us the spare? We're just floating ideas here!
Your Wiimotes might be outdated pretty soon, that is if Nintendo's Katsuya Eguchi is to be trusted. During a developer roundtable, he alluded to the possibility of a hardware refresh on the Wii's motion-sensitive controller, one that would include the new MotionPlus functionality, commenting "as to looking at whether or not it will be an attachment or built in - we're always looking at how hardware should evolve and where we should take it." He also added that "it's something we'll be looking at."
Of course, there are several things to consider. For one, how much would it drive up the cost of the Wiimote? Secondly, how crappy would it be to have to (eventually) buy all new Wiimotes? Thirdly, until Nintendo shows off a killer app for the thing (as okay as Wii Sports Resortlooks, it's definitely not a killer app), does anyone even care?
Hands down, Wario Land: Shake It! is the best game I've played so far here at E3. And, thanks to my persistence and rudeness, I was able to enjoy the game a lot longer than most others who've been fortunate enough to play it, not only enjoying some of the game's normal levels, but also taking part in an underwater excursion in Wario's badass sub.
So, I started out on the tutorial level, which shows you all of the in-game actions Wario can perform through some handy billboards sprinkled throughout the level. I was dashing through blocks, scurrying down pipes and doing butt stomps with ease, and once I got to the end of the level, I discovered its end creature, the Murpel (odds are, that isn't spelled right).