
Posts with tag world-of-goo
Wii Fanboy interviews 2D Boy (World of Goo)

Continue reading Wii Fanboy interviews 2D Boy (World of Goo)
World of Goo-d news for Europe
We love you, 2D Boy. Yes, you, Ron Carmel and Kyle Gabler. As if the brilliant, brilliant World of Goo wasn't already enough to make us swoon, the
Before today, World of Goo was all set to be a retail title in Europe, a decision that brought about a backlash, due to the added expense. Carmel heard the outcry, because he recently told Gamasutra: "We've caught some flak for [the decision]. Gamers were kind of annoyed. Apparently, we had no idea about this, but European gamers often feel like they're getting screwed, because games arrive late and cost more." Too true!
So now, World of Goo is coming to WiiWare in Europe also! A post on the 2D Boy blog reveals that it should be coming in December, and for probably the same price (1500 points, and worth every one). And what of the extra sixth chapter that Europe is getting as a consolation prize? We're going to totally speculate that it will be made available as DLC, in which case North America could get the missing section after all. Everybody wins!
Wii Fanboy Review: World of Goo

Read on and find out!
World of Goo to hit WiiWare Oct. 13 [update]
Update: We just got confirmation from Ron Carmel. The game will be 1,500 Points.
Fans of all things gooey, know that 2D Boy's very cool WiiWare title, World of Goo, is finally dated for WiiWare in North America. Arriving on October 13th, the game will be available for download on Wii. The only mystery remaining is just how much it will cost (although strong evidence points to a price greater than 1,000 Points). When we get word of that, we'll pass it along.
See also: Wii Fanboy interviews World of Goo's Ron Carmel
Fans of all things gooey, know that 2D Boy's very cool WiiWare title, World of Goo, is finally dated for WiiWare in North America. Arriving on October 13th, the game will be available for download on Wii. The only mystery remaining is just how much it will cost (although strong evidence points to a price greater than 1,000 Points). When we get word of that, we'll pass it along.
See also: Wii Fanboy interviews World of Goo's Ron Carmel
World of Gameplay Video
The site features four new gameplay videos, each featuring some variation on the basic tower-building task, as well as a disparate musical style. We particularly enjoy the semi-funk in the "Regurgitation" video. If the videos are too, uh, moving for you, enjoy some screenshots! And read the hands-on preview!
2D Boy close to covering our world in goo
2D Boy updated their blog to inform us all that World of Goo has gone gold. The game is almost upon us, as they comment the PC boxed version will likely hit shelves in the first week of November. As for the online copies of the game, including the WiiWare version, they will "likely happen sooner." 2D Boy is adding the final touches as you read this to the WiiWare version and will have it submitted to Nintendo for approval at some point this month.
We're very excited to see this hit WiiWare and anxiously anticipate its release. What about you all?
[Via Joystiq]
We're very excited to see this hit WiiWare and anxiously anticipate its release. What about you all?
[Via Joystiq]
2D Boy discuss World of Goo pricing, dates, paranoia
World of Goo has been a squishy blip on our radar for ages now, but development will be wrapped up soon. WiiWare World got a chance to chat with 2D Boy duo Ron Carmel and Kyle Gabler, who revealed that development for the U.S. version will be complete in September, and that they're hopeful the game will be released Stateside in late October. Oh, and it'll cost more than 1,000 Wii Points. Wait, what?
So far, only Final Fantasy Crystal Chronicles: My Life as a King has dared to breach the 1,000 Wii Points mark, but Nintendo clearly thinks 2D Boy's gooey, beautiful puzzler is worth the extra pointage. On the bright side, North Americans won't be paying as much as Europe, where the game will be retail-only, cost €40 (£31), and has been delayed until Q1 2009. The European version will have a sixth chapter, however, one that takes place on the moon.
Amongst all the new details to digest (also worth mentioning: the two-player co-op mode now accomodates four players), Gabler seems like he'll be relieved when the game is out of the door. "I like to hate the game as much as possible, and believe that it's ugly, with horrible gameplay, and that nobody will like it," he admitted. "If this were a human relationship, it would be very unhealthy, and World of Goo would cry a lot." Man, that brings back memories.
Top 5: Anticipated WiiWare Games
Every Monday, Wii Fanboy brings you the Top 5. Inspired by sages such as David Letterman and John Cusack, the Top 5 will give us a chance to share our opinions on the numerous facets of a vast video game culture. And after all, who doesn't like reading these kinds of lists (and then bitching about them afterwards)? So jump right in, agree or disagree, and maybe leave a comment with your own personal Top 5.
The first batch of WiiWare was released awhile ago, and there have been high-profile releases, as well as a few future cult-classics. Despite the plentiful start, there are still many more titles on the horizon. Here's a look at what we are anticipating the most.
5. Bomberman - Since 1983, not much has changed in the Bomberman universe. This has its pros and cons. It's good because the basic Bomberman formula is not one that needs tinkering with. It's bad because, well, it's a little ridiculous to shell out full retail price for the same game generation after generation. Then along comes Bomberman for WiiWare. Nintendo's downloadable service is the perfect platform for a game such as this. With online multiplayer for 2 - 8 players, this release should be everything we need out of Bomberman: simple, classic gameplay for a reasonable price. The reduced cost should be wonderful news for wallets that were unfortunate enough to weather Bomberman, Super Bomberman, Bomberman 64, and Bomberman Generation.
U.S. WiiWare may wait an eternity for Eternity's Child
Well, this royally sucks: Eternity's Child creator Luc Bernard has admitted that there are no plans to bring quirky platform game Eternity's Child to North America's WiiWare service. Instead, only Europe will receive the title, with Bernard anticipating a release there "at the end of Q3."
Speaking to WiiWare World, Bernard said that he had no control over when or where the game comes out, and that UK publisher Alten8 was in charge of such matters. The only consolation for U.S. fans eagerly awaiting the game is that a version will be available to PC owners via the Steam service at the end of this month. But, y'know, we deal with Wii here, so we're officially disappointed.
Also in his chat with WiiWare World, Bernard defended World of Goo's shift to retail in Europe, and complained that publishers had little time for innovative games, even on WiiWare. Quoth Bernard: "Maybe I should put in a space marine with a gun that is defending Earth from space Nazis for them to be interested!" Space Nazis? We'd actually play that.
[Thanks, fco!]
World of Goo boxed up in Europe

Europeans can't handle the whole "download" thing. No, they have to have their game all wrapped up in a neat little pack-age! Despite the fact that World Of Goo is to be a WiiWare title in North America, a release list for Nintendo Europe showed the game coming as a full retail version!
Speaking to WiiWare World, 2D Boy's Ron Carmel said "Our European publisher, RTL Playtainment, is planning to release both the Wii and PC versions as retail titles." Well, this means 2D Boy has opted to include extra content in the retail version, unavailable in North America and Japan -- though the amount of bonus stuff is still undecided. Find out for sure when the game hits Europe in Q3 2008.
Building a World of Goo
Back when we chatted to 2D Boy's Ron Carmel about World of Goo, he confessed to being "in awe" of his development partner and artist Kyle Gabler's "creative talents."
It's easy to see why. We also really dig World of Goo's unique 'Tim-Burton-does-Loco-Roco' visual style, and so the video above, featuring (presumably) Gabler constructing one of the levels from scratch was an unexpected delight that we only just stumbled upon. The footage is actually a month old, but as we're yet to see this posted anywhere else, we felt it deserved some coverage. That up there is talent, people.
It takes two to Goo
Because we weren't already excited enough about dipping our fingers into World of Goo, 2D Boy has now confirmed that the WiiWare version will feature a rather lovely, exclusive feature: a two-player co-op mode that allows you and a sidekick to wield a Wiimote each and construct giant, gooey structures to your hearts' content. The news first hit the internetz via a 2D Boy newsletter, and the ever-helpful Ron Carmel confirmed it to us earlier today.
Having tried the game ourselves, we can see how well such a mode would work. We're no closer to a release date yet, but we advise you set aside money for a second Wiimote and some Wii Points now. Oh yes, and if you're us, acquire a friend.
Goo up your world with these new gameplay trailers
IGN has uploaded a healthy helping of fresh videos from 2D Boy's World of Goo. Set to release via Nintendo's WiiWare service, the game looks stylish and fun. Actually, we were convinced it was going to be great when Ron Carmel gave us the goods on what to expect. Now, not only are we convinced that we need it, but that you all need it, as well. So you better set aside some Wii Points for when this releases, or we're going to come to your house and do some very horrible things. Like, drink some of your OJ directly from the container without using a cup.
Childish threats aside, be sure to head on past the break for the other videos.
Continue reading Goo up your world with these new gameplay trailers
NMS08: Joystiq gets their hands dirty with WiiWare
Besides checking out what retail Wii and DS games Nintendo had available, Joystiq also managed to spend some quality time with WiiWare and a few of its games. The general consensus? It's a mixed bag.
Read - Major League Eating
Read - World of Goo
Read - LostWinds
Read - Final Fantasy Crystal Chronicles: My Life as a King
Read - Pop
Read - Strong Bad's Cool Game for Attractive People
- Strong Bad's Cool Game for Attractive People seems to capture the Flash toon's look and feel, but is fairly linear (at least in the demo available at NMS08). Stern was also able to pry some more info about the episodic nature of the game from the title's marketing director, who said "Each episode, a different designer [is in charge], which is more like they do on TV. ... It's still the same team. [But] it'll be interesting to see how the episodes feel as a result. With Sam & Max, we've had complaints that they feel too similar. We might find with Strong Bad, that each one feels very different."
- LostWinds is shaping up nicely, apparently, as Stern commented "Because of game's playful controls, I wish I could have spent the time progressing through the entire game." He says this because LostWinds is actually finished, and the folks behind it hope its in the WiiWare launch lineup.
- Final Fantasy Crystal Chronicles: My Life as a King is more for the folks that like everything outside of the combat in RPG games. It's very menu-heavy, and you're very much like the manager of the game, sending out your townfolk to find goodies to bring back to you.
- Pop seems to have some very interesting multiplayer mechanics and, like LostWinds, is totally finished. The single-player games are "casual and a trance-like way to relax," apparently. They hope that it will be in the WiiWare launch lineup and between 500 and 800 Wii Points.
- Major League Eating is offering up a buffet of features for users to take from, including Wi-Fi gameplay and the complete package of competitive eating. There's going to be gross out techniques, as well as actual attack and defensive maneuvers. We're not all about who can eat a billion hot dogs the fastest ourselves, but it looks like this one is shaping up to be a full meal of fun on WiiWare.
- World of Goo is something that we've been interested in, surely you all know. And everytime someone checks it out and bothers to write something up on the internet, we're even more convinced this is a must download. Stern's label that this title has the "clever puzzle mechanic" and "irresistible gameplay" we've been hoping may have just cemented its status as a must own for us.
Read - Major League Eating
Read - World of Goo
Read - LostWinds
Read - Final Fantasy Crystal Chronicles: My Life as a King
Read - Pop
Read - Strong Bad's Cool Game for Attractive People
Goo up your torso for a couple bucks at Target
Gaming apparel. It's often only attainable through various specialty websites or other, more dastardly means. It appears that things are about to change, at least regarding indie games, as retailer Target is now carrying gaming apparel. Even better, each shirt only costs $12 and comes with a full version of the game. As you can see in the above picture, we think World of Goo is awesome. Also, you can see other gaming-related shirts.
As for whether your local Target is supporting this, unless you live in California, we can't tell you. Target has, for some reason, only included a list of CA stores carrying the merch. For that list, head past the break.
As for whether your local Target is supporting this, unless you live in California, we can't tell you. Target has, for some reason, only included a list of CA stores carrying the merch. For that list, head past the break.
Continue reading Goo up your torso for a couple bucks at Target




















