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Posts with tag world-of-warcraft

Traveling through Azeroth with the Balance Board


If you remember their last video, these two chaps from the German Research Center for Artificial Intelligence Center demonstrated a hack for the Balance Board enabling them to travel through Google Earth and Second Life with the peripheral. In this video, the two have modified the board to control movement in another virtual world -- World of Warcraft.

The Warcraft portion doesn't appear until the 44-second mark, and you can't really do much with the Balance Board save walk around, so don't expect to take down any high-level elite mobs or lead a raid with the hack. But it's still cool to see non-traditional uses for the expensive peripheral! For more Balance Board mods, stay tune for our own Mike Sylvester's Wii Racing Experiment!

[Via Massively]

EA tips Nintendo to do MMO

Are home consoles ready to support a successful MMO? EA Mythic creative director Paul Barnett thinks so, but reckons that the hegemony enjoyed by World of Warcraft could be an obstacle. As Barnett puts it in his interview with CVG: "It's very hard [...] when almost everyone has only ever played one of these games and it dominates their thinking."

We'd probably agree with that analysis, though we're not so sure about this bit: "I think probably the best chance of someone doing [the first successful console MMO] is Nintendo."

Backing Nintendo to break new ground is usually a safe bet, but let us not forget how Satoru Iwata wasn't thrilled by the idea of a Nintendo MMO back in February; we can't imagine his position on the matter will have deviated much since then. As much as we all crave an Animal Crossing MMO, we're just not sure if soccer moms and Leroy Jenkins are ready to be united.

Johnny Lee: Wii remote experimentation a happy accident


NWF: At the TED conference, you talked about the accessibility of the Wii and the projects you're working on, like the interactive whiteboard, the demonstration of head tracking, etc., and how that accessibility motivates you. What do you think this means for other people doing similar research, either formal or informal? Because it's so accessible, will we see similar projects?

JL: I don't know. I guess if you consider the work I've done to be somewhat either motivational or inspirational, then sure. I think that would be great, to see more work like that. In general, I think there's always been room for the type of motivation that I've presented, coming up with really cheap solutions that may not necessarily provide 100% of the capabilities of some of the higher end options, but are good enough for a wider population, and as a result, it becomes attractive technology not because it's the best, but because it's the most accessible. And actually, it's probably less novel of an idea than some people might think. I've been reading a book called The Innovator's Dilemma by Clayton Christensen, and he introduced the concept of a disruptive technology, and for the most part, his definition of a disruptive technology sort of fits that description of a technology which may not necessarily provide the most outstanding performance but does have a much different price point and as a result becomes much more attractive. His book wasn't necessarily my inspiration, but I guess you could say I came to the same sort of conclusion on my own. It's been a motivator in my work, and if it's a motivator in other peoples' work, that would be great, but I don't necessarily see a reason why it would become more or less popular than it was before.

NWF: Most of the other projects that we've seen that involve the Wii remote are just using it to play other games. Why do you think so many armchair developers and researchers are focusing on that aspect?

JL: It's easy and obvious. I think it's sort of the most straightforward thing to do. If you have a controller that you can talk to, what else can you control? This input device has, for example, an accelerometer and an accelerometer is very good at detecting tilt, so you make something that needs tilt control, like a video game. I've also seen some projects which use it to detect the orientation of a screen, and they have a virtual ball that moves around. If it's good for detecting orientation when you rotate it, then people will start out by coming up with orientation-based ideas. It's sort of the first degree idea, and it's going to be the one people do first simply because it's the easiest.

NWF: One of the other things you talked about at the TED conference was that people in schools were already using some of your ideas, like the interactive whiteboard. Do you think that any of these projects will suffer any sort of stigma when it comes to schools because they're affiliated with gaming? At its base, this is technology associated with gaming, because that's what you're using.

JL: That's an interesting question; I haven't encountered that one before. My guess is that, if the technology provides an economically attractive solution, that bottom line will overcome the association with the gaming industry. In some circles, gaming technology is becoming so sophisticated that it's earning respect in more general technological appreciation circles, and people are taking games more seriously -- especially with this generation of kids who are growing up with video games and technology. Some educators would find the ability to somehow turn a gaming technology into an educational product very appealing, because you can maybe appeal to the children a little bit more. I think that, if there's an institution which says "we're not going to look at the Wii remote because it's a gaming technology," they're a little bit short-sighted, and they'll be in the minority in the coming years.

NWF: I certainly agree with that! But on that same line of thought, do you think that a gaming console can help change the way society interacts with computers?

JL: Yes! I think it's done so already. If you think about computing in general, it includes a wide variety of technology. Usually, when people say computers, they're thinking of something with a keyboard and a mouse, and maybe a web browser and a word processor on it. Computers include your phone, your microwave, and most living room devices like DVD players and stereos. I would argue that the video game console is in fact a computer, and in the circles that I run in, that's a relatively non-controversial concept. But the kind of activities people think about doing with a gaming console currently are limited to playing video games, and as a result, if it's not productive, people don't think it's really a useful computer. But in fact, the console is becoming a very, very powerful computing platform, and so for example, things like surfing the web become much more plausible in a console format, as does accessing on-demand video, as well as more sophisticated things like programming your digital video recorder. If you just think of this as a general computing platform, it's a channel into a wide variety of computing tasks. They may not have word processing, but it's no less computing for that. I think the game console tends to evolve a lot faster than the desktop computer, where people are really attached to the keyboard and mouse, and it's really hard to pitch a new input system that may not... well, the keyboard and mouse is so efficient that a new input system has to compete with that efficiency and cost, and thus it's always very difficult to work in that space. But in the gaming space, you can experiment with lots of different input technologies.

NWF: There's so much convergence now with the gaming consoles -- they're doing so many things, like media centers, and those traditional computing functions -- and you can do so much beyond just playing games. Do you think that's connected to the kind of experimentation people are doing with the Wii remote and other consoles? Do you think that the one follows the other? Would people have thought of these things if gaming consoles weren't expanding the way that they are?

JL: To some degree, I think the experimentation with the Wii remote is independent of the integration aspect of the platforms, largely because the integration of the all-in-one living room device is a corporate agenda, and the operating systems that allow the consoles to do that is not open. Sony, Microsoft, and Nintendo all control that. The experimentation with the Wii remote, on the other hand, I think was an accident. Mostly because Nintendo did not necessarily intend to support open experimentation with the controller, and as a result ... I think everything done with the Wii remote was completely unintentional on Nintendo's part, and the fact that they did nothing to stop people has allowed a lot of exploration. The integration of the consoles and the experimentation with user interfaces with the Wii remote are somewhat independent of each other, though they deal with the same commercial domain of video game technology.

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Mario and Link cameo in South Park



South Park creators Trey Parker and Matt Stone are at it again. Having already dedicated entire episodes of their parody-totin' 2D cartoon to World of Warcraft and (more relevantly for us) the Wii, the pair have now included cameos from Nintendo's two biggest names in the show.

Admittedly, Mario and Link made a far more fleeting appearance in the October 17 show than the Wii itself did last year, but still, it's a pretty neat touch. In the episode, Stan, Kyle, Butters, Jimmy and Kenny are all whisked off to Imaginationland, where all the things created by human imagination reside. Eric's revised Salt-N-Pepa lyrics are probably there somewhere.

There are three things to take note of here. One: the 'E' on Mario's cap, which we presume is a way of staving off Nintendo's ravenous pack of lawyers. Two: we're not entirely sure that's Link, as he has black hair and is wearing a dark red tunic (the Goron Tunic, perhaps?), but then who else could it be? Three: there are other game characters in there as well, including a Ghost from Pac-Man and the Prince from Katamari Damacy.

To see if you can spot more, go past the break for a video.

Continue reading Mario and Link cameo in South Park

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